targetted_decisions = {
    5_families_vassal_decision = {
		filter = all
		from_potential = {
			ai = no
		}
		potential = {
			ai = yes
			is_patrician = yes
			is_vassal_or_below_of = FROM
			has_game_rule = { name = five_families_vassal_rule value = enabled }
			FROM = {
				NOT = {
					government = merchant_republic_government
					}
				}
		}
		allow = {
			government = merchant_republic_government
			is_patrician = yes
			is_vassal_or_below_of = FROM
			FROM = {
				NOT = {
					government = merchant_republic_government
					}
				}
		}
		effect = {
			FROM = {
				set_player_character = ROOT
			}
		}
}